​ Devlog — Release


I finally released a small game I’ve been working on.

The idea is simple: during the day you grow crops, and at night you defend against waves of enemies. Everything you use for defense comes from what you grow — turrets, walls, and more.

There’s one boss that appears as you progress, and the game starts to really pressure you once it shows up.

You also gain levels from kills, which makes you stronger over time and helps you survive longer waves.

There’s also overheating for turrets and a water mechanic, so you constantly have to choose between staying to defend or taking a risk to go and get resources.

It’s a small project made in a short time, more like an experiment with mechanics and balance.

If you try it, I’d really appreciate any feedback — especially on where it feels too easy, too hard, or boring.

Thanks for playing.

Files

Overfarm.zip 17 MB
15 days ago

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